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	<title>Eye For Complexity</title>
	<link>http://eye-for-complexity.com/wordpress</link>
	<description>The work of Semir Saleh</description>
	<lastBuildDate>Sat, 17 Oct 2009 08:23:00 +0000</lastBuildDate>
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		<title>Head Notes</title>
		<description>I recently collaborated with a photo-retoucher on a small project I did in my spare time.  My role was to create 3d elements that were to be composited into a high resolution photograph by the retoucher.  I had to create a human head out of bank notes.  It was tricky ...</description>
		<link>http://eye-for-complexity.com/wordpress/2009/07/20/head-notes/</link>
			</item>
	<item>
		<title>Raziel Textures WIP</title>
		<description>Has been a long time since I posted anything!!  I have finished about 98% of the modelling.  A few things left to tweak like the Triceps area and parts of the wings etc.  I have begun texturing!  I started by creating displacement and normal maps in mudbox on the skull ...</description>
		<link>http://eye-for-complexity.com/wordpress/2009/06/30/raziel-textures-wip/</link>
			</item>
	<item>
		<title>New Work Update Work In Progress</title>
		<description>I have not had much time to work on this guy with all the small projects I have been doing.  Every now and then I get a few hours or sometimes a whole day to work on it.  It's really starting to come along and I have a few more ...</description>
		<link>http://eye-for-complexity.com/wordpress/2009/04/09/new-work-update-work-in-progress/</link>
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	<item>
		<title>Alcohol Advertisement</title>
		<description>I decided to do a quick project over the weekend.  I have not really had the chance to do many pieces of work that are in the advertising genre.  The task was to create an advertisement for a made up alcohol product.  I looked at a lot of ad campaigns ...</description>
		<link>http://eye-for-complexity.com/wordpress/2009/03/31/alcohol-advertisement/</link>
			</item>
	<item>
		<title>Hairless Rodent VFX</title>
		<description>

 	 	
I finished the hairless rodent project!  I have been working on multiple projects at the same time over the past few months and I am glad to see that this project is completed.  I am quite pleased with how this has turned out and I am happy to ...</description>
		<link>http://eye-for-complexity.com/wordpress/2009/03/25/hairless-rodent-vfx/</link>
			</item>
	<item>
		<title>&#8220;Exiled Wizard&#8221; Anatomy Study</title>
		<description>This is something I have been wanting to do for a while because of the size of the challenge it posed.  I used the base mesh from the Exiled wizard model that was in my modelling showreel.  I used mudbox for all the sculpting, it was in the standard "T" ...</description>
		<link>http://eye-for-complexity.com/wordpress/2009/01/18/exiled-wizard-anatomy-study/</link>
			</item>
	<item>
		<title>Sharkface Version 2 final</title>
		<description>

Finally I got the second version of "Sharkface" finished.  I have made a few changes to the facial details since the last WIP post and it has been shaded and textured.  I used s 32bit float point displacement map as well as a normal map and the Misss skin ...</description>
		<link>http://eye-for-complexity.com/wordpress/2009/01/18/sharkface-version-2-final/</link>
			</item>
	<item>
		<title>&#8220;Smile&#8221; short film case study part 2, Rigging</title>
		<description>Welcome to part 2 of the case study for my short film that was completed by a team-mate (Philip Zarcilla) and I for the final year of my degree in 3D animation.  This part will be a brief overview of the techniques I used when rigging the main character.

Intro ...</description>
		<link>http://eye-for-complexity.com/wordpress/2009/01/01/smile-short-film-case-study-part-2-rigging/</link>
			</item>
	<item>
		<title>&#8220;Smile&#8221; short film case study Part 1, Modelling and Texturing.</title>
		<description>Hello and welcome to a brief case study about the short film I made with a team-mate (Philip Zarcilla) for my final year project at university.  This is part 1, which shall cover modelling and texturing.  I will go through some of the different styles of modelling used ...</description>
		<link>http://eye-for-complexity.com/wordpress/2008/12/31/smile-short-film-case-study-part-1-modelling-and-texturing/</link>
			</item>
	<item>
		<title>Sharkface Version 2 WIP</title>
		<description>I decided to have another crack at my "Sharkface" character now that I have learnt more about 3D sculpting applications like Mudbox.  It looks very different and less rushed than the original version and I'm really happy with how it has turned out so far in comparison.  I probably only ...</description>
		<link>http://eye-for-complexity.com/wordpress/2008/12/29/sharkface-version-2-wip/</link>
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