Raziel Textures WIP
Has been a long time since I posted anything!! I have finished about 98% of the modelling. A few things left to tweak like the Triceps area and parts of the wings etc. I have begun texturing! I started by creating displacement and normal maps in mudbox on the skull and ribcage and then put it into photoshop to begin making colour maps. Each map is 4K in size and depending on the size of the object I’m texturing the map is scaled down to 2K or 1K though most large areas such as the torn torso muscles remain at 4K.
I Managed to model the cloth around his head and his arm straps relatively fast because they are quite simple. The wings took a little longer because there is a lot of detail where the wing meets the body. I like to poly model as much detail as possible before I make displacement and normal maps.
Here is a Hi res turntable render of part of the skeleton and an example of one of the colour maps used:
![]()
here you can see that I started texturing the muscles. This is the first pass for everything texture wise. Once I have blocked in all the textures I will then go in and detail everything further. Such as add blood stains on the bones around the muscles, fungus on the bone and muscle, More areas of muscle that are rotten and gross looking. it’s a lot of work but I look forward to it.








Comments