Sharkface Version 2 final
Finally I got the second version of “Sharkface” finished. I have made a few changes to the facial details since the last WIP post and it has been shaded and textured. I used s 32bit float point displacement map as well as a normal map and the Misss skin shader was used for the subserface scattering.
Here is a look at the Colour and Specular maps that I made. Because I wanted to get as much detail as possible in the maps they were 4096×4096 in size, anything smaller just didn’t have enough detail for the UV space. The story behind Sharkface is that he’s supposed to be a mutant who lives in the sea. His skin isn’t much like human skin because it is constantly in water so he has skin similar to an amphibian but resembles the same colour and texture characteristics as a human. The little designs on his nose and neck are inspired by the markings on the Leopard shark.
I used photoshop for about 80% of the texture creation. The other 10% was in bodypaint 3d. There are alot of seams on this model and the textures needed to be seamless otherwise it just look badly done. Its very easy to take the texture into bodypaint 3d and use its clone stamping tool along with some excellent brush creation tools to make the textures seamless.
I tried out a new technique for creating the specular map. Normally I would just desaturate the colour map and use Photoshop’s Dodge and Burn tools to paint in the areas with higher or lower amounts of specular value. In this case I put it in a mudbox 2009 which has texture painting capabilities in the current version, and painted the colour white at a low opacity all over the model with an alpha that looked very random and noisy. I built up areas of value in the key areas of the face that have the highest specular value such as the areas around the eyes, mouth, forehead and nose and then exported the image. This could also be done in bodypaint 3d but I wanted to try out mudbox’s new texture tools. I found I got better results using this technique for creating the specular map and I will use this technique for future texturing.
Below are the turntables of “Shark face” that were edited into my reel to replace the old sharkface, if you are intersted to see them.











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