Textured Rodent

December 25, 2008 by  

Here is a quick update on my rodent project.  It has been textured and shaded.  I mainly used Photoshop for texturing and bodypaint3d for painting over any seems.  I used Maya’s Skin shader to get a realistic subserface skin look to it.  I am pretty happy with it at the moment, I think with proper lighting in a scene it will look 10 times better.  The next step now is to begin rigging it, which is going to be very tricky but I like a good challenge.

I used a 2K map for the body and tail, the ears used 1K maps because they are small and its silly to waste memory on something that isn’t very big on screen.  I also used both displacement and normal maps, it’s good to have both because on most models Its difficult to be able to subdivide a model enough times at render time without it eating up all the memory so I subdivide it a few times and add displacement, this gives it enough detail for a fairly good surface read and then I add the normal map to add the rest of the detail.

You can view a turntable movie of the finished rodent model with textures below:

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