Finished Hairless Rodent Sculpt

December 18, 2008 by  

I finally finished the high resolution sculpt of my hairless rodent model.  It was a very tricky model to sculpt, skin wrinkles can be very difficult to make look good.  I did a lot of research in cloth folds to help me get an idea of how wrinkles and folds look and where they go.  Most of the time I spent on this model was refining techniques  for creating skin folds and wrinkles.  I think I’ll make a tutorial on skin fold and wrinkle sculpting techniques in the near future.  It has been the most difficult thing to sculpt so far using mudbox and I’m quite happy with how it turned out though I think it could do with some major improvements in certain areas but I want to move on and begin texturing, shading, rigging it etc.

Turntable Movie

The final high resolution model has just over 10 million polygons. the next step for this is to extract normal and displacement maps, then get on with creating textures and shaders.

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